Self-made 'Sea Battle' - GUI Programming of an Android App
This module offers an introduction to the programming of graphical user interfaces by using the example of an Android app. The students create an Android version of the game 'Sea Battle' based on either a given or a self-made and brought along console version of the game.
good programming skills in Java
5,0 hours (incl. breaks)
Andrea Dieris, revised by Tobias Quix & Christian Taraschewski