Schülerlabor Informatik - InfoSphere, Informatik entdecken in Modulen für alle Schulformen & Klassenstufen

InfoSphere-Modules

Attention: Our modules are designed to be conducted by at least two of our instructors at the InfoSphere. Some modules can be performed by teachers in their respective school, if those are located too far away. In the module's manual the requirements for the execution of the module are listed.
New: Some modules can be integrated into classes. During the module's booking please discuss if you want the complete unit or only parts of the module and if your class possesses the required knowledge.
Creative Commons Lizenzvertrag
All the material is offered for download by the InfoSphere – Student Laboratory for Computer Science are licensed under the Creative Commons Attribution – ShareAlike 4.0 International.

School level Previous Knowledge Duration Materials
Modul-Bild Alice Programming your Own Stories with ALICE Junior High School, High School basic programming knowledge, preferably Java 5 hours (incl. breaks) Alice - Materialien
Modul-Bild Informatik Enlightened Computer Science Enlightened or What Do Flowers, Cars and Solar Cells Have in Common? Junior High School, High School programming experience is helpful but not required 5 hours (incl. breaks) Computer Science Enlightened - Materials
Modul-Bild Ampelsteuerung Green, Yellow, Red - Construction, Modeling and Programming of Traffic Lights Junior High School, High School programming basics (no specific language) 5 hours (incl. breaks) Ampelsteuerung - Materialien
Modul-Bild 3D-Druck Developing 3D Models Junior High School, High School basics of programming in an arbitrary language 5 hours (incl. breaks) 3D-Druck - Materialien
Modul-Bild Künstliche Intelligenz Artificial Intelligence – Can Computers Really Replace Humans? Junior High School, High School basics of programming (no specific tools or language) 4 hours (incl. breaks) Künstliche Intelligenz - Materialien
Modul-Bild Media Computing Media Manipulation – A Java Software Project for Creative Minds High School Java basics (methods, classes, data types, objects, assignments) 5 hours (incl. breaks) Media Computing - Materialien
Modul-Bild Greenfoot Newton meets JAVA - Simulating Physical Experiments with Greenfoot High School Java, object orientated programming, creating and solving quadratic formulas 5 hours (incl. breaks) Greenfoot - Materialien
Modul-Bild Fernsteuerung Smartphone App to Remotely Control a Robot High School Java basics 4 hours (incl. breaks) Fernsteuerung - Materialien
Modul-Bild GUI-Programmierung Self-made 'Sea Battle' - GUI Programming of an Android App High School good programming skills in Java 5 hours (incl. breaks) GUI-Programmierung - Material
Modul-Bild Lego-Turingmaschine Theoretical Computer Science with Lego - The Lego Turing Machine High School basic principles of Turing machines 4 hours (incl. breaks) Lego-TM - Materialien