Attention: Our modules are designed to be conducted by at least two of our instructors at the InfoSphere. Some modules can be performed by teachers in their respective school, if those are located too far away. In the module's manual the requirements for the execution of the module are listed.
New: Some modules can be integrated into classes. During the module's booking please discuss if you want the complete unit or only parts of the module and if your class possesses the required knowledge.
All the material is offered for download by the InfoSphere – Student Laboratory for Computer Science are licensed under the Creative Commons Attribution – ShareAlike 4.0 International.
|School level||Previous Knowledge||Duration||Materials|
|Self-made 'Sea Battle' - GUI Programming of an Android App||High School||good programming skills in Java||5 hours (incl. breaks)||GUI-Programmierung - Material|
|Theoretical Computer Science with Lego - The Lego Turing Machine||High School||basic principles of Turing machines||4 hours (incl. breaks)||Lego-TM - Materialien|
|House of the Future - Home Automation with Micro Controllers||High School||basics of Java||5 hours (incl. breaks)||Hausautomation - Materialien|
|Cellular Automata as a Tool to Simulate Traffic and Biological Procedures||High School||basics of Java, knowledge in biology is not required||5 hours (incl. breaks)||Zelluläre Automaten - Materialien|
|Build a Game Controller - Insight into Technical Computer Science by Programming Micro Controllers||High School||basic programming concepts, basic object oriented programming, basic knowledge of electronic circuits and building units||5 hours (incl. breaks)||Gamecontroller - Materalien|
|How Does the Picture Get on the Screen? - Introduction to Computer Graphics||High School||basic programming knowledge, basics of matrix and vector calculations||5 hours (incl. breaks)||Computergrafik - Materialien|