InfoSphere-Modules
Attention: Our modules are designed to be conducted by at least two of our instructors at the InfoSphere. Some modules can be performed by teachers in their respective school, if those are located too far away. In the module's manual the requirements for the execution of the module are listed.
New: Some modules can be integrated into classes. During the module's booking please discuss if you want the complete unit or only parts of the module and if your class possesses the required knowledge.
All the material is offered for download by the InfoSphere – Student Laboratory for Computer Science are licensed under the Creative Commons Attribution – ShareAlike 4.0 International.
Sort descending | School level | Previous Knowledge | Duration | Materials | |
---|---|---|---|---|---|
Artificial Intelligence – Can Computers Really Replace Humans? | Junior High School, High School | basics of programming (no specific tools or language) | 4 hours (incl. breaks) | Künstliche Intelligenz - Materialien | |
Build a Game Controller - Insight into Technical Computer Science by Programming Micro Controllers | High School | basic programming concepts, basic object oriented programming, basic knowledge of electronic circuits and building units | 5 hours (incl. breaks) | Gamecontroller - Materalien | |
Cellular Automata as a Tool to Simulate Traffic and Biological Procedures | High School | basics of Java, knowledge in biology is not required | 5 hours (incl. breaks) | Zelluläre Automaten - Materialien | |
Computer Science Enlightened or What Do Flowers, Cars and Solar Cells Have in Common? | Junior High School, High School | programming experience is helpful but not required | 5 hours (incl. breaks) | Computer Science Enlightened - Materials | |
Developing 3D Models | Junior High School, High School | basics of programming in an arbitrary language | 5 hours (incl. breaks) | 3D-Druck - Materialien | |
Green, Yellow, Red - Construction, Modeling and Programming of Traffic Lights | Junior High School, High School | programming basics (no specific language) | 5 hours (incl. breaks) | Ampelsteuerung - Materialien | |
House of the Future - Home Automation with Micro Controllers | High School | basics of Java | 5 hours (incl. breaks) | Hausautomation - Materialien | |
How Does the Picture Get on the Screen? - Introduction to Computer Graphics | High School | basic programming knowledge, basics of matrix and vector calculations | 5 hours (incl. breaks) | Computergrafik - Materialien | |
Media Manipulation – A Java Software Project for Creative Minds | High School | Java basics (methods, classes, data types, objects, assignments) | 5 hours (incl. breaks) | Media Computing - Materialien | |
Newton meets JAVA - Simulating Physical Experiments with Greenfoot | High School | Java, object orientated programming, creating and solving quadratic formulas | 5 hours (incl. breaks) | Greenfoot - Materialien |